Game:URA Finale
| URA Finale | |
|---|---|
| English | The Beginning: URA Finale |
| Kanji | 新設!URAファイナルズ |
| Romaji | Shisensetsu! URA Finals! |
| Traditional Chinese | 新設立!URA決勝系列賽 |
| Scenario Information | |
| Theme Song | Umapyoi Densetsu |
| Release Date | JP March 10, 2021 JP Update December 12, 2022 ZH June 27, 2022 EN June 26, 2025 |
| Scenario Links | Aoi Kiryuin |
"The battle to achieve all sorts of goals and become the first champion of the URA Finale is about to begin!"
The Beginning: URA Finale (新設!URAファイナルズ, Shisensetsu! URA Finals!) is a playable scenario in the Umamusume: Pretty Derby mobile game. It was the 1st scenario introduced with the game's launch, before being updated on December 12, 2022 to expand on existing features and adding new mechanics.
Story
This page contains spoilers. Proceed with caution! |
Director Yayoi Akikawa has identified a deficit in Tracen Academy's offerings: Umamusume frequently have their potential to stand on a large stage squandered when their aptitudes do not overlap with the year's most famous races. Therefore, she invents the URA Finale: an all-new event covering every track and distance.
The player works with Director Akikawa, Tazuna Hayakawa, Etsuko Otonashi, and a new friend, trainer Aoi Kiryuin, to prepare for the URA Finale and bring it to life amidst trials and tribulations. The player and Trainer Kiryuin evolve as trainers together over the course of the scenario, as Kiryuin learns to open herself up to her trainee, Happy Meek.
| Director Akikawa feels that racers' potential are being squandered on Tracen Academy's campus. Therefore, she creates a brand-new event: the URA Finale, an event of a scale and scope never seen before, encompassing all distances and courses. The announcement is initially met with uncertainty, owing to the Director's young age and the recent change in the Academy's directorship. However, the URA Finale's mission of creating a competitive environment in which anyone can shine wins the inspiration of campus. The player sets off with the goal of entering and winning the URA Finale.
The player receives a flyer in the mail promoting the grand opening of a new aquarium. While they look for their trainee to invite them, to no avail, they have a chance encounter with Trainer Kiryuin and Happy Meek. Amidst the bustle of spectators remarking on Kiryuin's stellar aptitudes as a trainer, she calls out to the player. Kiryuin admits that she's always looked up to the player, and wants to meet in the future. Happy Meek stares at the aquarium flyer in the player's hand. The player, Kiryuin, and Happy Meek all go to the aquarium together. Kiryuin frets that she's doing Happy Meek a disservice by going to the aquarium with her, due to the fact that her family's Trainer's Handbook recommends that Umamusume are left to their own devices during rest periods. The player expresses that it's important that trainers get to know their trainees. Kiryuin remarks tepidly that she hadn't known that Happy Meek liked aquariums before that day. The player and Kiryuin become friends, chatting about training theory all the way back to the trainer's dorms. Soon afterwards, in Late July of Junior Year, the player meets reporter Etsuko Otonashi, a reporter from Twinkle Monthly. Otonashi asks the player how the URA has changed the player and their trainee's outlook, to which the player responds everything has stayed the same and that their goal is to help their trainee achieve their dreams. Otonashi is absurdly brought to tears, and declares that she will assist the player in gaining fans. The next time the player and Trainer Kiryuin meet, they encounter each other shoe shopping. Happy Meek accompanies Kiryuin, disappointed when she can't bring herself to point out to her trainer which shoes she wants as Kiryuin walks to the register with her selection. The player encourages Meek to talk to Kiryuin. Kiryuin apologizes to Meek, and the two go back to choose shoes together, thanking the player for their support. In Early March of Classic Year, Director Akikawa invites the player and Kiryuin to her office in dire need of assistance. The URA Finale is still not widely known amongst the general public, and the Director wants the two trainers to participate in the URA Finale Commemorative Festival to promote it. On the day of the Commemorative Festival, Kiryuin and the player encounter Otonashi, who misinterprets their excitement about providing an interview as a statement that they will perform in the stead of their trainees in a mini-concert. The two trainers attempt to perform Umapyoi Densetsu on stage, which surprisingly successfully promotes the URA Finale. Happy Meek enters a race in Early November, failing to win and coming in 3rd place. Trainer Kiryuin blames herself, leaving Meek alone, unable to find her. Meek and the player go looking for Kiryuin at the aquarium, where they find her. Kiryuin expresses that she has been reflecting on her own inadequacies, feeling incompetent. The player observes that the only thing she seems to lack is communication with Meek. Kiryuin expresses that she's useless, and that speaking to Meek about her feelings would be burdening her. Meek tells Kiryuin that she isn't useless, and that she wants to learn more about Kiryuin and work as a team. The two leave the aquarium with their partnership strengthened. Next month, in Late December, Director Akikawa is shown to have spent her savings on a large carrot farm. Tazuna attempts to chastise her, but Akikawa wins out with the explanation that the carrot farm is to provide hearty, fresh meals for the URA Finale. Trainer Kiryuin and Happy Meek arrive in the carrot farm to let the director know that they've resolved their doubts and have decided again to win the URA Finale, mentioning that the player had much to do with their newfound resolution. Reporter Otonashi then arrives, with exciting news: an article about the URA Finale posted online has attracted an incredible amount of attention. Excitement grows within the group as the URA Finale approaches. In Early March of Senior Year, a massive storm suddenly hits Tracen Academy. The flooding of the growing turf has destroyed the racetrack, causing a potential cancellation. Director Akikawa rushes off, vowing to find a solution. Meanwhile, Tazuna and the player rack their brains thinking of a way to help. Several months later, in Early September, the player finds Director Akikawa growing new turf in her field with the help of Umamusume, trainers, and fans alike. Despite the storm, the racetrack is repaired in time for the URA Finale at the end of the year. The player and their trainee, along with Trainer Kiryuin and Happy Meek, have all been chosen to take part. Upon winning the qualifiers, Director Akikawa congratulates the player and is satisfied by the excitement of the event, though she also warns the player that the next race will not be so easy. Upon winning the semifinals, Reporter Otonashi interviews the player and states that she is looking forward to seeing the finals. In the final race, the player's trainee races against Happy Meek and ultimately wins, taking the URA Finale crown. Though Kiryuin and Meek are disappointed by their loss, they both sincerely congratulate the player. Meek vows to shine brightly, and Kiryuin declares the player to be her rival, worthy of her wholehearted respect. Reporter Otonashi visits the player to give them the newest copy of the Twinkle Monthly Special Issue, explaining that this special edition was printed with a section dedicated to fan letters for the player and their trainee. To celebrate the success of the URA Finale, Director Akikawa prepares a special meal for the player and presents them her fan, a symbol of her recognition and gratitude. |
Mechanics
| Speed | Stamina | Power | Guts | Wit | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1400 | 1400 | 1400 | 1400 | 1400 | ||||||||||
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Scenario Links
| Character | Scenario Effect | Linked Gift Skill | Unlinked Gift Skill |
|---|---|---|---|
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Special story events will occur |
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Happy Meek Bouts
| ◎ | High chance of success |
| 〇 | Average chance of success |
| △ | Small chance of success |
| ✕ | Very small chance of success |
Happy Meek has a random chance to show up as a support on stat training. Her appearance is indicated by an orange icon on the training button and on the facility in which she is present.
When a training facility with Happy Meek has been selected, an event will occur that prompts the player to select one of three options. The player has the choice to compete with Happy Meek in one of the 5 different stat categories, or energy. One of the three options will always be same stat as the selected facility. The remaining two options are randomly selected.
The likelihood of winning the bout is indicated by the corresponding probability indicator.
Winning the bout against Happy Meek will provide a reward and raise Happy Meek's level, increasing the difficulty of subsequent bouts.
| Stat Bout | Skill hint for the exclusive skill corresponding to the selected bout |
| Stat cap for the stat chosen for the bout raised by 4 points | |
| Stat chosen for the bout raised by 10 to 25 points | |
| 30 skill points | |
| Energy Bout | やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある hint |
| Stat cap for a random stat raised by 4 points | |
| Random stat raised by 10 to 25 points | |
| 30 skill points |
If the bout is lost, the reward is 5 to 15 points to the category of the chosen bout (or a random category, if an energy bout is selected) and 15 skill points.
Finale Season: URA Finale
After three years of training, 6 extra turns are provided for the URA Finale. During this period, random after training events, condition events and Support Card events will not appear.
There are 3 races of the URA Finale. The Qualifier, the Semifinal, and the Finals. Before each race, 1 turn of training is provided. Each race must be won to advance to the next race or the scenario will end with a normal ending for the trainee.
The races used for the URA Finale is based on the most commonly ran distance type during the career playthrough, with ties favouring the shortest distance and differing track types counting separately. 5 different trophies can be obtained, 4 for every distance type for races on turf and 1 for any distance on dirt.
Happy Meek will appear in the URA Finale Finals. If Happy Meek is on maximum level after her bouts in this scenario, she will appear in the URA Finale Finals with stronger stats. Winning against this Happy Meek will improve the awards and increase the odds of receiving the URA Finale spark at the end of the run.
Every scenario will feature the URA Finale and the 3 events associated with winning each race, unless it is overridden by the scenario. Unlike other scenarios, this one has different dialogue for the URA Finale.
Unique Skill Level Up Events
| Trigger | Trigger Requirements for Turf Trainees | Trigger Requirements for Dirt Trainees | Additional Notes |
|---|---|---|---|
| Early February, Senior Year | 60,000+ fans | 40,000+ fans | N/A |
| Early April, Senior Year | 70,000+ fans and Yayoi Akikawa's bond gauge is green |
60,000+ fans and Yayoi Akikawa's bond gauge is green |
Mood +1 if met, Energy -5 if not |
| Late December, Senior Year | 120,000+ fans | 80,000+ fans | N/A |
Even if the requirements to acquire preceding event rewards are not met, the subsequent event awards (skill points) can be received if their requirements are satisfied.
Every scenario will have these requirements for levelling up, unless they are by the scenario.
Scenario Events
| Event | Trigger | Reward |
|---|---|---|
| Holding an Event! | Late March of Classic Year | Mood +1 |
| A Three-Legged Race | Have 50,000 fans by Early November of Classic Year | Wit +20 Skill points +20 鋼の意志 Recover endurance when the way ahead is jammed early-race or mid-race. hint (+3 levels if scenario link is active) |
| At the Carrot Farm | Have 100,000 fans by Late December of Classic Year | Skill points +30 |
| Going to the URA Finale! | Have 240,000 fans by Late December of Senior Year | Skill points +30 |
| After the URA Finale Qualifier | Win the URA Finale Qualifier | All stats +10 Skill points +40 |
| After the URA Finale Semifinal | Win the URA Finale Semifinal | All stats +10 Skill points +60 |
| After the URA Finale Finals | Win the URA Finale Finals | All stats +10 Skill points +80 or All stats +20 Skill points +150 レース最終盤でラストスパートの最中なら速度が上がる最も優れた基礎能力の高さに応じて効果が高まる hint (if the final race against max level Happy Meek is won) JPCurrently exclusive to the Japanese version |
| A Super Successful Event! | Win the URA Finale Finals | All stats +15 Skill points +50 Director's Fan (If friendship with Director Akikawa is maxed out) |
| Kiryuin's Day Off | Random | Speed +10 |
| Happy Shoe Shopping | Random | Power +10 |
| A Reporter's Duty | Random | Wit +10 |
| To Action! Before Dawn! | Random | Mood up +1 |
| Event | Trigger | Option 1 Reward | Option 2 Reward | Failure |
|---|---|---|---|---|
| Exhilarating! What a Scoop! | Random | Stamina +10 Etsuko Otonashi bond +5 |
Guts +10 Etsuko Otonashi bond +5 |
N/A |
| A Trainer's Knowledge | Random | Power +10 Etsuko Otonashi bond +5 |
Speed +10 Etsuko Otonashi bond +5 | |
| Best Foot Forward! | Random | Energy -10 Power +20 Guts +20 ハヤテ一文字 Increase velocity on a straight. hint |
Energy +30 Stamina +20 好転一息 Recover endurance on a straight. hint |
Mood down -1 |
Exclusive Skills
| Skill | Criteria to Unlock |
|---|---|
レース終盤が迫ったとき速度がわずかに上がる |
Defeat Happy Meek in a speed bout |
レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる |
Defeat Happy Meek in a stamina bout |
レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる |
Defeat Happy Meek in a power bout |
追い比べをするとき加速力がわずかに上がる |
Defeat Happy Meek in a guts bout |
レース後半にスキルを2回発動させると速度がわずかに上がる |
Defeat Happy Meek in a wit bout |
やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある |
Defeat Happy Meek in an energy bout |
レース最終盤でラストスパートの最中なら速度がわずかに上がる最も優れた基礎能力の高さに応じて効果が高まる |
Complete the scenario |
レース最終盤でラストスパートの最中なら速度が上がる最も優れた基礎能力の高さに応じて効果が高まる |
Defeat Happy Meek at max-level in a bout and Defeat Happy Meek in the URA Finale Finals |
Exclusive Sparks
Scenario sparks are randomly awarded at the end of a run.
| Spark | Criteria to Unlock | Inheritance |
|---|---|---|
| URA Finale | Complete the scenario | Speed + Stamina |
| レースの真髄・速 | Acquire レース終盤が迫ったとき速度がわずかに上がる |
レース終盤が迫ったとき速度がわずかに上がる |
| レースの真髄・速+ | Acquire レース終盤が迫ったとき速度がわずかに上がる |
レース終盤が迫ったとき速度がわずかに上がる + Speed |
| レースの真髄・体 | Acquire レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる |
レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる |
| レースの真髄・体+ | Acquire レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる |
レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる + Stamina |
| レースの真髄・力 | Acquire レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる |
レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる |
| レースの真髄・力+ | Acquire レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる |
レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる + Power |
| レースの真髄・根 | Acquire 追い比べをするとき加速力がわずかに上がる |
追い比べをするとき加速力がわずかに上がる |
| レースの真髄・根+ | Acquire 追い比べをするとき加速力がわずかに上がる |
追い比べをするとき加速力がわずかに上がる + Guts |
| レースの真髄・賢 | Acquire レース後半にスキルを2回発動させると速度がわずかに上がる |
レース後半にスキルを2回発動させると速度がわずかに上がる |
| レースの真髄・賢+ | Acquire レース後半にスキルを2回発動させると速度がわずかに上がる |
レース後半にスキルを2回発動させると速度がわずかに上がる + Wit |
| レースの真髄・心 | Acquire やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある |
やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある |
| レースの真髄・心+ | Acquire やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある |
やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある + Skill Points |
Scenario Record Awards
| Points | Reward |
|---|---|
| 4,000 | Support Points (Monies in JP) |
| 5,000 | Monies |
| 6,000 | Trainable Umamusume Gacha Ticket |
| 7,000 | Support Card Gacha Ticket |
| 8,000 | Goddess Statue |
| 10,000 | Carats |
| 12,000 | SR+ Make Debut Gacha Ticket (1R) |
| 14,000 | Dream Glimmer |
| 16,000 | Title: Amazing! Superb! Well Done! |