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U.A.F. Ready GO!

English U.A.F. Ready GO! -Sparkling Athletes-'
Kanji U.A.F. Ready GO! ~アスリートのキラメキ~
Romaji U.A.F. Ready GO! ~ Athlete no kirameki ~
Traditional Chinese U.A.F. Ready GO! ~運動員的閃耀時刻~

Scenario Information
Theme Song Bakunetsu My Soul
Release Date JP February 24, 2024
ZH June 26, 2025
Scenario Links Tsurugi Ryoka
Winning Ticket
Mejiro Ryan
Yaeno Muteki
Narita Top Road
Tosen Jordan

U.A.F. Ready GO! -Sparkling Athletes- (U.A.F. Ready GO! ~アスリートのキラメキ~, U.A.F. Ready GO! ~ Athlete no Kirameki ~) is a scenario playable in Umamusume: Pretty Derby (mobile game). It was added as the 7th permanent scenario in the game on February 24th, 2024.

Story

Be careful! Spoilers ahead!
This page contains spoilers.
Proceed with caution!
 

Mechanics

Stat Ceiling
Speed Stamina Power Guts Wit
1700 1500 1500 1500 1300
Scenario Links
Character Scenario Effect* Linked Gift Skill** Unlinked Gift Skill

 

 

 

 

 

 

[*] - Scenario effect only activates when a corresponding Scenario Linked support card is used.

[**] - Linked gift skill effect only activates when the Scenario Linked character is selected as trainee.

Sports Disciplines

In the U.A.F. scenario, the usual training facilities (Speed, Stamina, Power, Guts, and Wisdom) are replaced by a variety of 15 different sports disciplines. Only five disciplines are available at any given time, and this set is randomized at the beginning of every turn.

Each sport is additionally part of one of three genres:

  • Sphere
  • Fight
  • Free

Each genre has five disciplines, one for each of the five traditional facility type.

Disciplines
Sphere Fight Free
Speed Hell Swim Shoot Push the Rock Hang Climb
Stamina Machine Gun Receive God-speed Karate Hyper Jump
Power Mountain Dunk Harite Pile Dynamic Hammer
Guts Unlimited Lifting Gigantic Throw Like a Submarine
Wit Snipe Ball Sonic Fencing Acrobat Arrow

Each discipline will award the same stat combination as the training facility it's replacing. (e.g: Machine Gun Receive will still give Speed, Power and SP.

Each discipline and genre can be leveled up as well up to 100.

Levels
Discipline Level Equivalent Facility Level
1 - 19 1
20 - 29 2
30 - 39 3
40 - 49 4
50 - 100 5

Resting, racing, or going on an outing will boost the discipline level increase by 3 in the next turn. This effect does not stack if you rest, race, or go on an outing multiple times in a row.

Link Trainings can happen if you select a discipline of a genre that has multiple disciplines in one turn. It gives boost to the stats you'll receive from training, and increases levels of the disciplines linked.

Heat-Up Effects can happen every 50 levels in one genre. They grant special training bonuses for two turns. These bonuses are applied to all disciplines. If you reach the thresholds for more than one genre at the same time, it's possible to have multiple heat-up effects active simultaneously. Additionally, if you manage to reach another threshold of the same genre while the first Heat-Up Effect is still active, the turns will stack.

  • Sphere raises the stat and skill point gain of all disciplines, based on the genre's level
  • Fight raises the main stat gain of all disciplines, based on how many disciplines are participating in a Link Training
  • Free increases the occurrence rate of support card hints, and allows you to gain up to two skill hints per training

Consultation

Consultation can be used if you don't like the genre spread of your assigned disciplines during training. It allows you to exchange all disciplines of a chosen genre for the corresponding disciplines of another genre.

There are 3 consultation charges, and you will consume one upon use, and can be used multiple times in one turn. These charges will refill after the Debut Race and after each UAF Tournament part.

U.A.F Tournament and Expectation Gauge

The Umamusume Athletic Festival, held in parallel to the usual races you will be participating in, is divided into three parts: Test Stage, Trials, and Showdown.

To achieve overall victory in the U.A.F., you will have to successfully fight your way through its intermediate parts. In each of them, you will compete in all 15 disciplines.

Based on how many disciplines you win, you will receive a permanent Training Bonus boost. This bonus is separated by genre, and the number of victories is cumulative across the run.

Win Conditions
Wins Bonus
1 - 4 Training Bonus +1%
5- 9 Training Bonus +3%
10 - 14 Training Bonus +7%
15 - 19 Training Bonus +12%
20 - 25 Training Bonus +17%

During the 6 months (i.e. 12 turns) between each of the tournament parts, you will be able to build up a separate Tournament Expectation Gauge. This gauge, positioned above the genre level summary, will fill up when you raise the levels of the various disciplines, and is meant to be an indicator of how well you will perform in the next tournament part.

To raise the gauge to its maximum, increase the level of at least 12 disciplines to 10/20/30/40/50 or above for each part of the tournament respectively. Being at this threshold or higher will give you a good chance of winning the respective discipline in the next tournament section.

You can also see a counter for how many turns are left until the next U.A.F. tournament right below the normal training objective counter.

The Test Stage will take place in Late December of the Junior year (23 turns after the training run starts). Afterwards, you will face the three Trials in a 6-month interval.

  • Classic Year Late June
  • Classic Year Late December
  • Senior Year Late June

The Showdown stage will occur after Late December of the Senior year. After carrying out each part, you will be shown a results screen of which disciplines you won, and which you did not. Your victory chances depend on the discipline's respective level.

Scenario Events

Fixed Events
Event Trigger Reward
Multiple Choice Events
Event Trigger Option 1 Reward Option 2 Reward Failure

Exclusive Skills

Skill Criteria to Unlock

Exclusive Sparks

Scenario sparks are randomly awarded at the end of a run.

Spark Criteria to Unlock Inheritance

Banned Support Cards

The following support card is not allowed to be used in this scenario:

    SSR [Passing the Dream On] Team Sirius

Scenario Record Awards

Points Reward
4,000 Monies
5,000 Monies
6,000 Trainable Umamusume Gacha Ticket
7,000 Support Card Gacha Ticket
8,000 Goddess Statue
10,000 2☆+ Make Debut Gacha Ticket (4R)
12,000 SR+ Make Debut Gacha Ticket (4R)
14,000 Sparkle of Dreams
16,000 Carats
18,000 Gold Crystal Piece
20,000 Rainbow Crystal Piece
22,000 Title: U.A.F. Ready GO!
24,000 Gold Crystal Piece
26,000 Rainbow Crystal Piece
28,000 SSR Make Debut Gacha Ticket (4R)