歌舞歓楽や、ああをかしJPOnly on the Japanese version
レース後半に前方で詰め寄られると終盤以降の最終コーナー後半以降で速度が上がる、さらに2400m~2500mのレースではわずかに前に出る
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.35 |
| Current Speed + Decel | 0.15 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_rate >= 50 AND order_rate <= 50CM<=5 LoH/PvP<=6 AND overtake_target_time >= 2 | |
|---|---|---|
| ConditionsWhen valid, skill has a chance to activate | OR | phase >= 2>=Late AND is_finalcorner_laterhalf == 1 AND course_distance >= 2400 AND course_distance <= 2500 |
| phase >= 2>=Late AND is_finalcorner == 1 AND corner == 0 AND course_distance >= 2400 AND course_distance <= 2500 |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.35 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_rate >= 50 AND order_rate <= 50CM<=5 LoH/PvP<=6 AND overtake_target_time >= 2 | |
|---|---|---|
| ConditionsWhen valid, skill has a chance to activate | OR | phase >= 2>=Late AND is_finalcorner_laterhalf == 1 |
| phase >= 2>=Late AND is_finalcorner == 1 AND corner == 0 |