知宵欺敵、百戦不殆JPOnly on the Japanese version
レース後半の第3コーナーで中団にいると少しの間速度が上がるその後終盤以降の最終直線で追い抜こうとすると速度がわずかに上がる
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 4.0s |
|---|---|
| Target Speed | 0.35 |
| ConditionsWhen valid, skill has a chance to activate | corner == 3 AND order_rate >= 40CM>=4 LoH/PvP>=5 AND order_rate <= 70CM<=6 LoH/PvP<=8 AND distance_rate >= 50 |
|---|
| Duration | 5.0s |
|---|---|
| Target Speed | 0.15 |
| ConditionsWhen valid, skill has a chance to activate | is_activate_other_skill_detail == 1 AND phase >= 2>=Late AND is_last_straight == 1 AND is_overtake == 1 |
|---|