知宵欺敵、百戦不殆JPOnly on the Japanese version

レース後半の第3コーナーで中団にいると少しの間速度がわずかに上がるその後終盤以降の最終直線で追い抜こうとすると速度がほんのわずかに上がる

Skill Info
Skill Points 200
Evaluation PointsContributes to score at the end of a training run 180 (0.90)Ratio of evaluation to skill point cost
Duration2.4s
Target Speed0.15
ConditionsWhen valid, skill has a chance to activatecorner == 3 AND order_rate >= 40CM>=4 LoH/PvP>=5 AND order_rate <= 70CM<=6 LoH/PvP<=8 AND distance_rate >= 50
Duration3.0s
Target Speed0.035
ConditionsWhen valid, skill has a chance to activateis_activate_other_skill_detail == 1 AND phase >= 2>=Late AND is_last_straight == 1 AND is_overtake == 1