ブラッシュアップ!JPOnly on the Japanese version
レース中盤が迫ったときしばらくの間速度が上がる、「大逃げ」が発動していると効果が変わり、持久力を少し回復して速度が少し上がる<作戦・逃げ>
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 633 (633.00)Ratio of evaluation to skill point cost |
| Evolves From | レース中盤が迫ったとき中団以降にいると速度が上がる<作戦・差し> |
| Evolution For |
| Duration | 2.4s |
|---|---|
| Target Speed | 0.25 |
| Stamina Recovery | 3.5% |
| ConditionsWhen valid, skill has a chance to activate | running_style == 1Front Runner AND phase_laterhalf_random == 0==Early AND is_used_skill_id == 202051 |
|---|
| Duration | 4.0s |
|---|---|
| Target Speed | 0.35 |
| ConditionsWhen valid, skill has a chance to activate | running_style == 1Front Runner AND phase_laterhalf_random == 0==Early |
|---|