| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 633 (633.00)Ratio of evaluation to skill point cost |
| Evolves From | レース中盤が迫ったとき速度が上がる<作戦・先行> |
| Evolution For |
| Duration | 2.4s |
|---|---|
| Target Speed | 0.35 |
| ConditionsWhen valid, skill has a chance to activate | running_style == 2Pace Chaser AND phase_laterhalf_random == 0==Early |
|---|
| Duration | 2.4s |
|---|---|
| Current Speed + Decel | 0.15 |
| ConditionsWhen valid, skill has a chance to activate | OR | is_activate_other_skill_detail == 1 AND distance_type == 2Mile AND phase >= 2>=Late AND is_last_straight == 1 |
|---|---|---|
| is_activate_other_skill_detail == 1 AND distance_type == 3Mid AND phase >= 2>=Late AND is_last_straight == 1 |