| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 633 (633.00)Ratio of evaluation to skill point cost |
| Evolves From | 終盤以降かつ残り600mを切っているとき先頭にいるか前方で追い抜こうとすると加速力が上がる<逃げ/先行> |
| Evolution For |
| Duration | 1.5s |
|---|---|
| Acceleration | 0.4 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_type == 1Short | |
|---|---|---|
| ConditionsWhen valid, skill has a chance to activate | OR | phase_firstquarter == 2 AND order == 1 |
| order_rate <= 50CM<=5 LoH/PvP<=6 AND phase_firstquarter == 2 AND is_overtake == 1 | ||
| phase_firstquarter_random == 2==Late AND order_rate <= 50CM<=5 LoH/PvP<=6 |