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Game:SSR Air Shakur (mag!c number)

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[Mag!c Number] Air Shakur
[mag!c number]エアシャカール
Support Card ( Speed)


Hints
Standing ByStanding By

Slightly decrease fatigue mid-race. (End Closer)
Straightaway SpurtStraightaway Spurt

Slightly increase acceleration on a straight in the last spurt. (End Closer)
Up-TempoUp-Tempo

Slightly increase positioning ability when positioned toward the front mid-race. (Medium)
End Closer Corners ○End Closer Corners ○

Slightly increase velocity on a corner. (End Closer)
LevelheadedLevelheaded

Slightly regain composure by calming down when the way ahead is jammed. (End Closer)
Unique Effect (Lv1+)
Speed Bonus (Friendship Gauge 80+)
Speed Bonus2 (If bond is 80 or higher)
Bonuses
EffectLv30Lv35Lv40Lv45Lv50
Friendship BonusIncreases the effectiveness of Friendship Training1516182020
Mood EffectAmplifies the effect of mood when training together---1530
Speed BonusIncreases Speed gain when training together(+2)(+2)(+2)(+2)(+2)
Power BonusIncreases Power gain when training together-1111
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthrough1516182020
Race BonusIncreases stat gain from races12355
Fan BonusIncreases fan gain from races5681010
Hint LevelsIncreases the level of hints gained through events11111
Hint FrequencyIncreases the frequency at which hint events occur2020202020
Specialty PriorityIncreases the frequency at which the character participates in their preferred training type3540455050

Training Events

Event Chain

Both High and Low   重なるハイとロー
(1 / 3) edit
No data yet! Add it here.


BPM in Sync   合わせるBPM
(2 / 3) edit
No data yet! Add it here.


Connected EQs   繋ぐEQ
(3 / 3) edit
No data yet! Add it here.


Other Events

//Verification Required   //要検証
Maybe you should redo the formulas?式を組み直したらどうかと伝える
Energy +10, Guts +5, Bond +5

But good things come to those who persist.根気よく続ければ結果が出ると伝える
Energy -10, Stamina +5, Guts +10, Bond +5


//Absolute Desire   //絶対欲しい
Why don't you get them in a way that suits you?自分に合う手段を探してみては?
Bond +5, Pace StrategyPace Strategy

Slightly recover endurance when passed by another runner mid-race.
Hint +1

You should get them yourself.自力で手に入れるべき
Guts +5, Max Energy +4, Bond +4

Episode

Energy equals mass times the speed of light squared. In the end, everything comes down to equivalent exchange. What goes around, comes around. In other words, no matter how hard you try, you won't get any more than you put in... and that's fine by me.

"This is getting me hyped! It doesn't get better than !monad! Wooooo!"

That said, when needless noise gets mixed into the equation, all of that balance goes straight to chaos! But I won't stop...

"Fine by me. You want more? I'll give you more. I'll overload your senses until you drop!"

I live in a cache full of unknown variables...

"Come on, follow my groove! Ha... haha!"

Why am I trying so hard to suppress my laughter? ...Tch, guess I was the one being played. Well, I've solved the equation, so I'll pay my respects.

"...Until this beat of mine dies down, don't turn on the lights."

エネルギー=質量×光速度の2乗。
どこまでいっても等価交換。
ペイした分だけバックがある。
言い換えりゃ、それ以上のリターンは
逆さに振っても出ねェ……それがイイ。

『マジ、アガるーー!
!monadサイコーかぁー!?
フゥーーーーッ!!』

けど、ノイズが混じっちまえば
等式が崩れてカオスへまっしぐらだ……!
なのに、オレは――

「上等だ。タダじゃおかねェ。
前後不覚になるまで酔わせてやるッ……!」

こンな不確定要素だらけの
キャッシュの中でオレは――

「おら、ツイてこいッ……!
はッ……ハハッ……!」

なンで笑い抑えンのに必死になってンだ?
……チッ、踊らされてンのはオレか。
解が出ちまった……認めてやる。
だから――

「……オレのビートが鎮まるまで、
ライトは点いてくれンなよ」