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Game:Air Shakur (unsigned)
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[unsigned] Air ShakurJPOnly on the Japanese version
[unsigned]エアシャカール
Trainee Umamusume (★★★)
Initially released (JP): 2022-07-11
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 3★ | 99 | 85 | 95 | 69 | 102 |
| 4★ | 110 | 95 | 106 | 76 | 113 |
| 5★ | 120 | 104 | 116 | 84 | 126 |
| % | 30% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | ペースアップ Slightly increase velocity when passing another runner mid-race. 前のめり When positioned toward the back mid-race, slightly increase velocity. (Medium) 追込直線○ Slightly increase velocity on a straight. (End Closer) |
|
| Lv. 2 | 冷静 Slightly regain composure by calming down when the way ahead is jammed. (End Closer) |
|
| Lv. 3 | 高揚感 When positioned toward the back mid-race, increase velocity. (Medium) |
レース中盤に後ろの方にいると速度が上がり持久力をわずかに回復する<中距離> |
| Lv. 4 | 策士 Slightly widen field of view when positioned toward the back late-race. (End Closer) |
|
| Lv. 5 | 月影一閃 Increase velocity on straights. (End Closer) |
直線で速度が上がり、わずかに前に出る<作戦・追込> |
Unique Skill
trigger:BEATJPOnly on the Japanese version
trigger:BEAT
When near the inner rail midpack on the final corner or later, calculate the path to victory, increasing velocity and ability to navigate smoothly on the final straight.
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.35 |
| Lane Speed | 0.035 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | is_finalcorner == 1 AND order_rate >= 40CM>=4 LoH/PvP>=5 AND order_rate <= 75CM<=7 LoH/PvP<=9 AND lane_type == 0 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | is_last_straight == 1 |