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Game:Air Shakur (Belphegor's Prime)
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[Belphegor's Prime] Air ShakurJPOnly on the Japanese version
Trainee Umamusume (★★★)
Initially released (JP): 2023-09-29
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 3★ | 84 | 93 | 81 | 89 | 103 |
| 4★ | 93 | 103 | 90 | 99 | 115 |
| 5★ | 103 | 113 | 99 | 109 | 126 |
| % | 14% | 8% | 8% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | スタミナイーター Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) 差しコーナー○ Slightly increase velocity on a corner. (Late Surger) 内弁慶 Slightly increase velocity when near the inner rail on the final corner. (Long) |
|
| Lv. 2 | 最終直線で2番手以降で先頭から4バ身以内にいると速度が少し上がる<作戦・差し> |
|
| Lv. 3 | スタミナグリード Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) |
レース中盤で持久力を回復し前5人までのウマ娘の持久力をわずかに削る<長距離> レース中盤に中団で追い抜かれると前に出て、前5人までのウマ娘の持久力をわずかに削る<長距離> |
| Lv. 4 | マイペース If positioned in the midpack around when the mid-race starts, slightly decrease velocity and moderately recover endurance. (Long) |
|
| Lv. 5 | 内的体験 Increase velocity when near the inner rail on the final corner. (Long) |
最終コーナーで内ラチ側にいるとしばらくの間速度が上がる<長距離> |
Unique Skill
...found you.JPOnly on the Japanese version
終盤以降の最終コーナー後半以降に追い抜こうとすると速度が上がるレース中盤に中団で追い抜かれているとすごく上がる
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.45 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | phase == 1==Middle AND change_order_onetime > 0 AND order_rate >= 50CM>=5 LoH/PvP>=6 AND order_rate <= 80CM<=7 LoH/PvP<=10 | |
|---|---|---|
| ConditionsWhen valid, skill has a chance to activate | OR | phase >= 2>=Late AND is_finalcorner_laterhalf == 1 AND is_overtake == 1 |
| phase >= 2>=Late AND is_finalcorner == 1 AND corner == 0 AND is_overtake == 1 |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.35 |
| ConditionsWhen valid, skill has a chance to activate | OR | phase >= 2>=Late AND is_finalcorner_laterhalf == 1 AND is_overtake == 1 |
|---|---|---|
| phase >= 2>=Late AND is_finalcorner == 1 AND corner == 0 AND is_overtake == 1 |