Game:Inspiration
Inspiration is a game system in Umamusume: Pretty Derby.
Overview
When starting Career Mode with a new trainee, two Veteran Umamusume must be selected to be the trainee's legacies (colloquially referred to as "parents"). Through Inspiration, these legacies can pass on the Sparks they acquired, as well as the Sparks of the legacies (colloquially referred to as "grandparents") they themselves were inspired by.
Inspiration is triggered during three different phases: the initial inspiration event at the start of the career, the Classic year inspiration event, and the Senior year inspiration event.
Initial Inspiration
Initial inspiration happens at the start of the career. When selecting the two Veteran Umamusume to use for inspiration, the game will preview the stat increases the trainee will gain from initial inspiration based on the Blue and Pink Sparks of her legacies, and that of each of their two legacies selected.
Stats gained from Blue Sparks during initial inspiration scale based on the Blue Spark star total of each individual legacy and sub-legacy for that specific type of Blue Spark.
For example: Legacy 1 has a 1* Blue Spark for Speed, and both of her sub-legacies have a 2* Blue Spark for Guts. Legacy 2 has a 3* Blue Spark for Stamina, one of her sub-legacies has a 3* Blue Spark for Power, and the other has a 1* Blue Spark for Speed. The new trainee will start the Career Mode with +10 Speed, +21 Stamina, +21 Power and +24 Guts.
| Blue Spark Stars | 1* | 2* | 3* |
|---|---|---|---|
| Stat Increase | +5 | +12 | +21 |
Raising aptitude during initial inspiration with Pink Sparks is based on the cumulative total of all legacies and sub-legacies used for inspiration. For each type of Pink Spark, only 1 star is required to raise an aptitude by 1 stage, with 3 more stars required to raise that aptitude by another letter grade. During initial inspiration, Pink Sparks cannot raise the Track, Distance, and Strategy aptitudes higher than A rank; however, an A rank aptitude may be raised to S rank during the Classic and Senior year inspiration events. Additionally, aptitudes cannot be raised more than four grades during initial inspiration.
For example: If Legacy 1 and Legacy 2 with their respective sub-legacies combined bring a total of 12* Pink Sparks for Dirt, it is possible to increase a trainee's Dirt aptitude from G rank to C rank during initial inspiration.
| Pink Spark Stars | 1-3* | 4-6* | 7-9* | 10-18* |
|---|---|---|---|---|
| Aptitude Increase | +1 Grade | +2 Grades | +3 Grades | +4 Grades |
There is also a chance to obtain one to three hint levels for a legacy's unique skill through Green Sparks. If both legacies have Green Sparks, hint levels for both unique skills can be obtained.
Inspiration Events
Inspiration events will always trigger during Early April in Classic and Senior year. Blue, Pink, and White Sparks can all activate during these events.
| Blue Sparks | White Race Sparks | White Skill Sparks | |
|---|---|---|---|
| Spark Stars | Stat gains | Stat gains | Skill hints |
| 1* | 1-10 | 3, 6, 9 | Level +1-5 |
| 2* | 1-16 | 3, 6, 9 | Level +1-5 |
| 3* | 1-28 | 3, 6, 9 | Level +1-5 |
Affinity
Inspiration Sparks
Different types of Sparks provide different effects when inspired during the career.
Blue Sparks
Blue Sparks raise the main five stats: Speed, Stamina, Power, Guts, and Wit. The stat chosen for the Blue Spark is random, but getting more stars is more likely the higher the Veteran Umamusume has that stat. The approximate probabilities are listed in the table below.
| Stat Value | <600 | 600-1100 | 1100+ |
|---|---|---|---|
| 1* | ~90% | ~50% | ~20% |
| 2* | ~10% | ~45% | ~70% |
| 3* | 0% | ~6% | ~10% |
Pink Sparks
Pink Sparks raise Track, Distance, and Strategy aptitudes. The likelihood of obtaining a Pink Spark for a specific aptitude increases with the letter grade of the Veteran Umamusume's aptitude.
| Aptitude | G | F | E | D | C | B | A | S |
|---|---|---|---|---|---|---|---|---|
| Track | 10% | 30% | 50% | 70% | 80% | 90% | 100% | 105% |
| Distance | 10% | 20% | 40% | 60% | 80% | 90% | 100% | 105% |
| Strategy | 10% | 20% | 40% | 60% | 75% | 85% | 100% | 110% |
Green Sparks
Green Sparks provide hint levels for a legacy's unique skill. Veteran Umamusume that are three stars or higher automatically obtain Green Sparks, while Veteran Umamusume that are two stars or lower cannot obtain Green Sparks.
White Sparks
White Sparks provide stat bonuses and hint levels for skills.
White Skill Sparks can only be obtained for skills that the Veteran Umamusume learned, and will only provide hints for the base form of the skill, not the upgraded/gold version. However, learning the gold version of a skill will increase the odds of getting a Spark for the base version to 40%-70%.
If a White Skill Spark activates during the Classic and Senior year inheritance events, but the trainee has already learned that skill, it will instead give small stat bonuses. The exact amounts and probabilities are unknown.
White Race Sparks are obtained by Veteran Umamusume winning G1 races. These may provide stat bonuses, skill hint levels, or both.
G1 Race Sparks
| Race Spark | Month | Type of Race | Stat Bonus/Skill Hint |
|---|---|---|---|
| Asahi Hai Futurity Stakes | Early December | Turf, Mile | Speed, Guts |
| Hanshin Juvenile Fillies | Early December | Turf, Mile | Speed, Power |
| Hopeful Stakes | Late December | Turf, Medium | Speed, Stamina |
| Zen-Nippon Junior Yushun | Late December | Dirt, Mile | Power, ナイター○ Moderately increase performance at nighttime |
| Race Spark | Month | Type of Race | Stat Bonus/Skill Hint |
|---|---|---|---|
| Oka Sho | Early April | Turf, Mile | Guts, 阪神レース場○ Moderately increase performance at Hanshin Racecourse. |
| Satsuki Sho | Early April | Turf, Medium | Power, 中山レース場○ Moderately increase performance at Nakayama Racecourse. |
| NHK Mile Cup | Early May | Turf, Mile | Speed, Power |
| Japanese Oaks | Late May | Turf, Medium | Stamina, 東京レース場○ Moderately increase performance at Tokyo Racecourse. |
| Tokyo Yushun (Japanese Derby) | Late May | Turf, Medium | Guts, 東京レース場○ Moderately increase performance at Tokyo Racecourse. |
| Yasuda Kinen | Early June | Turf, Mile | Speed, 東京レース場○ Moderately increase performance at Tokyo Racecourse. |
| Takarazuka Kinen | Late June | Turf, Medium | Guts, 夏ウマ娘○ Moderately increase performance in summer. |
| Japan Dirt Derby | Early July | Dirt, Medium | Power, 大井レース場○ Moderately increase performance at Oi Racecourse. |
| Sprinters Stakes | Late September | Turf, Sprint | Speed, 非根幹距離○ Moderately increase performance over non-standard distances (non-multiples of 400m). |
| Mile Championship Nambu Hai | Early October | Dirt, Mile | Wit, 盛岡レース場○ Moderately increase performance at Morioka Racecourse |
| Kikuka Sho | Late October | Turf, Long | Speed, 京都レース場○ Moderately increase performance at Kyoto Racecourse. |
| Shuka Sho | Late October | Turf, Medium | Speed, 京都レース場○ Moderately increase performance at Kyoto Racecourse. |
| Tenno Sho (Autumn) | Late October | Turf, Medium | Speed, 秋ウマ娘○ Moderately increase performance in fall. |
| JBC Classic | Early November | Dirt, Medium | Speed, Guts |
| JBC Ladies Classic | Early November | Dirt, Mile | Speed, Guts |
| JBC Sprint | Early November | Dirt, Sprint | Speed, Guts |
| Queen Elizabeth Cup | Early November | Turf, Medium | Speed, 非根幹距離○ Moderately increase performance over non-standard distances (non-multiples of 400m). |
| Japan Cup | Late November | Turf, Medium | Speed, 東京レース場○ Moderately increase performance at Tokyo Racecourse. |
| Mile Championship | Late November | Turf, Mile | Speed, 根幹距離○ Moderately increase performance over standard distances (multiples of 400m). |
| Champions Cup | Early December | Dirt, Mile | Speed, 中京レース場○ Moderately increase performance at Chukyo Racecourse. |
| Arima Kinen | Late December | Turf, Long | Speed, 中山レース場○ Moderately increase performance at Nakayama Racecourse. |
| Tokyo Daishoten | Late December | Dirt, Medium | Speed, 大井レース場○ Moderately increase performance at Oi Racecourse. |
| Race Spark | Month | Type of Race | Stat Bonus/Skill Hint |
|---|---|---|---|
| Kawasaki Kinen | Early February | Dirt, Medium | Speed, 川崎レース場○ Moderately increase performance at Kawasaki Racecourse |
| February Stakes | Late February | Dirt, Mile | Speed, 冬ウマ娘○ Moderately increase performance in winter. |
| Osaka Hai | Late March | Turf, Medium | Speed, 根幹距離○ Moderately increase performance over standard distances (multiples of 400m). |
| Takamatsunomiya Kinen | Late March | Turf, Sprint | Speed, 中京レース場○ Moderately increase performance at Chukyo Racecourse. |
| Tenno Sho (Spring) | Late April | Turf, Long | Speed, 春ウマ娘○ Moderately increase performance in spring. |
| Kashiwa Kinen | Early May | Dirt, Mile | Speed, 船橋レース場○ Moderately increase performance at Funabashi Racecourse |
| Victoria Mile | Early May | Turf, Mile | Speed, Power |
| Yasuda Kinen | Early June | Turf, Mile | Speed, 東京レース場○ Moderately increase performance at Tokyo Racecourse. |
| Takarazuka Kinen | Late June | Turf, Medium | Speed, 夏ウマ娘○ Moderately increase performance in summer. |
| Teio Sho | Late June | Dirt, Medium | Speed, 大井レース場○ Moderately increase performance at Oi Racecourse. |
| Sprinters Stakes | Late September | Turf, Sprint | Speed, 根幹距離○ Moderately increase performance over standard distances (multiples of 400m). |
| Mile Championship Nambu Hai | Early October | Dirt, Mile | Speed, 盛岡レース場○ Moderately increase performance at Morioka Racecourse |
| Tenno Sho (Autumn) | Late October | Turf, Medium | Speed, 秋ウマ娘○ Moderately increase performance in fall. |
| JBC Classic | Early November | Dirt, Medium | Speed, Guts |
| JBC Ladies Classic | Early November | Dirt, Mile | Speed, Guts |
| JBC Sprint | Early November | Dirt, Sprint | Speed, Guts |
| Queen Elizabeth Cup | Early November | Turf, Medium | Speed, 非根幹距離○ Moderately increase performance over non-standard distances (non-multiples of 400m). |
| Japan Cup | Late November | Turf, Medium | Speed, 東京レース場○ Moderately increase performance at Tokyo Racecourse. |
| Mile Championship | Late November | Turf, Mile | Speed, 根幹距離○ Moderately increase performance over standard distances (multiples of 400m). |
| Champions Cup | Early December | Dirt, Mile | Speed, 中京レース場○ Moderately increase performance at Chukyo Racecourse. |
| Arima Kinen | Late December | Turf, Long | Speed, 中山レース場○ Moderately increase performance at Nakayama Racecourse. |
| Tokyo Daishoten | Late December | Dirt, Medium | Power, 大井レース場○ Moderately increase performance at Oi Racecourse. |
Scenario Sparks
| Spark Name | Acquisition | Increase Odds By | Stat Bonus/Skill Hint |
|---|---|---|---|
| URA Finale | Complete URA Finale scenario | Win against Max Level Happy Meek in URA Finale final race | Speed, Stamina |
| レースの真髄・速 | Acquire レース終盤が迫ったとき速度がわずかに上がる during a URA Finale run |
レース終盤が迫ったとき速度がわずかに上がる | |
| レースの真髄・速+ | Acquire レース終盤が迫ったとき速度がわずかに上がる during a URA Finale run |
Win against Max Level Happy Meek in URA Finale final race (Unconfirmed) | レース終盤が迫ったとき速度がわずかに上がる, Speed |
| レースの真髄・体 | Acquire レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる during a URA Finale run |
レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる | |
| レースの真髄・体+ | Acquire レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる during a URA Finale run |
Win against Max Level Happy Meek in URA Finale final race (Unconfirmed) | レース最終盤でラストスパートの最中なら持久力を少し使い速度が少し上がる, Stamina |
| レースの真髄・力 | Acquire レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる during a URA Finale run |
レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる | |
| レースの真髄・力+ | Acquire レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる during a URA Finale run |
Win against Max Level Happy Meek in URA Finale final race (Unconfirmed) | レース最終盤でラストスパートの最中なら追い越そうとするとしばらくの間速度がわずかに上がる, Power |
| レースの真髄・根 | Acquire 追い比べをするとき加速力がわずかに上がる during a URA Finale run |
追い比べをするとき加速力がわずかに上がる | |
| レースの真髄・根+ | Acquire 追い比べをするとき加速力がわずかに上がる during a URA Finale run |
Win against Max Level Happy Meek in URA Finale final race (Unconfirmed) | 追い比べをするとき加速力がわずかに上がる, Guts |
| レースの真髄・賢 | Acquire レース後半にスキルを2回発動させると速度がわずかに上がる during a URA Finale run |
レース後半にスキルを2回発動させると速度がわずかに上がる | |
| レースの真髄・賢+ | Acquire レース後半にスキルを2回発動させると速度がわずかに上がる during a URA Finale run |
Win against Max Level Happy Meek in URA Finale final race (Unconfirmed) | レース後半にスキルを2回発動させると速度がわずかに上がる, Wit |
| レースの真髄・心 | Acquire やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある during a URA Finale run |
やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある | |
| レースの真髄・心+ | Acquire やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある during a URA Finale run |
Win against Max Level Happy Meek in URA Finale final race (Unconfirmed) | やる気が好調か絶好調だとスタミナ、根性、賢さが少し上がる場合がある, Skill Points |
Credits
Credit to @crazyfellow on Discord for the probability statistics.