Game:Yamanin Zephyr (Fluttertail Spirit)
[Fluttertail Spirit] Yamanin ZephyrJPOnly on the Japanese version
Trainee Umamusume (★★★)
Initially released (JP): 2022-10-19
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 3★ | 97 | 83 | 81 | 97 | 92 |
| 4★ | 108 | 92 | 90 | 107 | 103 |
| 5★ | 119 | 101 | 99 | 118 | 113 |
| % | 10% | 10% | 10% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | 伏兵○ Moderately increase performance when 4th favorite or below. ギアシフト Slightly increase passing ability when positioned toward the front mid-race. (Mile) レース終盤目前、2番手以降に控えて先頭から2バ身以内だとしばらくの間速度がちょっと上がる<作戦・先行> |
|
| Lv. 2 | マイルコーナー○ Slightly increase velocity on a corner. (Mile) |
|
| Lv. 3 | ギアチェンジ Increase passing ability when positioned toward the front mid-race. (Mile) |
レース中盤に前の方にいるとしばらくの間速度が上がる<マイル> |
| Lv. 4 | コーナー加速○ Slightly increase acceleration on a corner with masterful turning. |
|
| Lv. 5 | レース終盤目前、2番手以降に控えて先頭から2バ身以内だとしばらくの間速度が少し上がる<作戦・先行> |
レース終盤目前、2番手以降に控えて先頭から2バ身以内だとしばらくの間速度が上がる<作戦・先行> レース後半に3番手以降だとしばらくの間速度が上がる<作戦・先行> |
Unique Skill
風光るJPOnly on the Japanese version
レース前半で控え、最終コーナー後半に前の方だと長時間加速力をちょっと上げ続ける、2番手なら効果が上がる
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For | [Fluttertail Spirit] Yamanin Zephyr |
| Duration | 8.0s |
|---|---|
| Acceleration | 0.2 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_rate >= 50 AND order_rate_out20_continue == 1CM>=2 LoH/PvP>=2 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | is_finalcorner_laterhalf == 1 AND distance_diff_rate <= 50 AND order == 2 |
| Duration | 8.0s |
|---|---|
| Acceleration | 0.1 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_rate >= 50 AND order_rate_out20_continue == 1CM>=2 LoH/PvP>=2 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | is_finalcorner_laterhalf == 1 AND distance_diff_rate <= 50 |