[Eternal Fairytale] Rhein KraftJPOnly on the Japanese version
Trainee Umamusume (★★★)
Aptitudes
Turf Dirt
Sprint Mile Middle Long
Front Pace Late End
Initial Stats & Boons
Speed Stamina Power Guts Wit
3★ 87 91 98 94 80
4★ 96 101 109 105 89
5★ 106 111 120 115 98
% 5% 15% 10%
Levels & Skills
Skills Evolutions JPCurrently exclusive to the Japanese version
Lv. 1 Right-Handed ○Right-Handed ○

Moderately increase performance on right-handed tracks.

素直な一歩素直な一歩
レース中盤に前方にいると速度がわずかに上がる

Straight DescentStraight Descent

Slightly improve running on a downhill. (Pace Chaser)
Lv. 2 品行方正品行方正
最終コーナー前の第3コーナーで前の方にいるとわずかに前に出る<マイル/中距離>
Lv. 3 この手に掴んだ未来この手に掴んだ未来
受け継がれてきた強い想いを胸に抱いてレース後半に前に出て持久力をわずかに回復する<マイル/中距離>
希望は巡る、何度でも希望は巡る、何度でも
受け継がれてきた強い想いを胸に抱いてレース後半にすごく前に出て持久力を少し回復する<マイル/中距離>
Lv. 4 GroundworkGroundwork

Slightly increase acceleration after activating many skills early-race.
Lv. 5 Determined DescentDetermined Descent

Moderately improve running on a downhill. (Pace Chaser)
ティアラ・ダイブ!ティアラ・ダイブ!
下り坂で加速力が上がる<作戦・先行>

Unique Skill

ずっとずっと輝いてJPOnly on the Japanese version

トリプルティアラのコースだと終盤以降のコーナーで少しの間少し前に出るさらにそこが下り坂なら加速力がわずかに上がる

Skill Info
Skill Points 0
Evaluation PointsContributes to score at the end of a training run 340 (340.00)Ratio of evaluation to skill point cost
Unique Skill For   [Eternal Fairytale] Rhein Kraft
Duration4.0s
Current Speed + Decel0.25
Acceleration0.2
PreconditionsMust be valid at least once at any point in the race before the skill can activateORtrack_id == 10009Hanshin AND course_distance == 1600
track_id == 10008Kyoto AND course_distance == 2000
track_id == 10006Tokyo AND course_distance == 2400
ConditionsWhen valid, skill has a chance to activateground_type == 1 AND phase >= 2>=Late AND corner != 0 AND slope == 2Downhill
Duration4.0s
Current Speed + Decel0.25
PreconditionsMust be valid at least once at any point in the race before the skill can activateORtrack_id == 10009Hanshin AND course_distance == 1600
track_id == 10008Kyoto AND course_distance == 2000
track_id == 10006Tokyo AND course_distance == 2400
ConditionsWhen valid, skill has a chance to activateground_type == 1 AND phase >= 2>=Late AND corner != 0

How to Unlock