過程や理屈、そんなものは無意味よ。
勝者こそが正義、そうではなくて?
ジェンティルドンナ、全てを屈服させるわ
勝者こそが正義、そうではなくて?
ジェンティルドンナ、全てを屈服させるわ
良バ場○ Moderately increase performance on firm ground. |
直線巧者 Slightly increase velocity on a straight. |
末脚 Slightly increase velocity in the last spurt. |
スタミナキープ Slightly decrease fatigue upon approaching mid-race. (Pace Chaser) |
がんばり屋 Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger) |
ウマ好み Slightly increase velocity when close to many runners. |
レース中盤に速度がわずかに上がる<マイル/中距離> |
| Effect | Lv20 | Lv25 | Lv30 | Lv35 | Lv40 |
|---|---|---|---|---|---|
| Friendship BonusIncreases the effectiveness of Friendship Training | 15 | 16 | 17 | 18 | 20 |
| Speed BonusIncreases Speed gain when training together | - | - | - | - | 1 |
| Training EffectivenessIncreases the effectiveness of training performed together | 5 | 5 | 5 | 5 | 5 |
| Initial PowerIncreases initial Power when beginning a Career playthrough | 20 | 21 | 22 | 23 | 25 |
| Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthrough | 15 | 16 | 18 | 20 | 20 |
| Hint LevelsIncreases the level of hints gained through events | 1 | 1 | 1 | 1 | 1 |
| Hint FrequencyIncreases the frequency at which hint events occur | 12 | 20 | 20 | 20 | 20 |
| Specialty PriorityIncreases the frequency at which the character participates in their preferred training type | 20 | 25 | 30 | 35 | 35 |