Game:Manhattan Cafe (柳緑小夜)
[柳緑小夜] Manhattan CafeJPOnly on the Japanese version
Trainee Umamusume (★★★)
Initially released (JP): 2024-01-31
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 3★ | 82 | 98 | 99 | 81 | 90 |
| 4★ | 92 | 109 | 110 | 90 | 99 |
| 5★ | 101 | 120 | 121 | 99 | 109 |
| % | 20% | 10% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | 直線一気 Slightly increase acceleration on a straight in the last spurt. (End Closer) 深呼吸 Slightly decrease fatigue by taking a breather upon entering a straight. (Long) レース終盤始めの方で余力十分ならわずかに前に出る<追込・長距離> |
|
| Lv. 2 | 非根幹距離○ Moderately increase performance over non-standard distances (non-multiples of 400m). |
|
| Lv. 3 | 迫る影 Increase acceleration on a straight in the last spurt. (End Closer) |
ラストスパートの最中なら直線で加速力が上がる、その後最終直線で速度がわずかに上がる<作戦・追込> |
| Lv. 4 | レース終盤が迫ったとき後方にいると速度がわずかに上がる<長距離> |
|
| Lv. 5 | レース終盤始めの方で余力十分なら前に出る<追込・長距離> |
レース終盤始めの方で余力十分ならすごく前に出る<追込・長距離> |
Unique Skill
心からのおもてにゃしJPOnly on the Japanese version
レース前半中団以降に控え続けているとレース終盤以降かつ最終コーナー以降に少し前に出る、長距離レースなら効果が増える
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For | [柳緑小夜] Manhattan Cafe |
| Duration | 5.0s |
|---|---|
| Current Speed + Decel | 0.35 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_rate >= 50 AND order_rate_out40_continue == 1CM>=4 LoH/PvP>=5 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | distance_type == 4Long AND phase >= 2>=Late AND is_finalcorner == 1 |
| Duration | 5.0s |
|---|---|
| Current Speed + Decel | 0.25 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | distance_rate >= 50 AND order_rate_out40_continue == 1CM>=4 LoH/PvP>=5 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | phase >= 2>=Late AND is_finalcorner == 1 |