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Game:King Halo (Cheerleader in Noble White)

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[Cheerleader in Noble White] King Halo
[白く気高き激励の装]キングヘイロー
Trainee Umamusume (★★★)
Initially released (JP): 2022-04-28
Initially released (EN): 2026-04-26
Aptitudes
Turf Dirt
Sprint Mile Middle Long
Front Pace Late End
Initial Stats & Boons
Speed Stamina Power Guts Wit
3★ 100 62 110 89 89
4★ 111 69 122 99 99
5★ 122 76 134 108 110
% 10% 10% 10%
Levels & Skills
Skills Evolutions JPCurrently exclusive to the Japanese version
Lv. 1 Spring Runner ○Spring Runner ○

Moderately increase performance in spring.

Gap CloserGap Closer

Slightly increase spurting ability when positioned toward the back late-race. (Sprint)

Outer SwellOuter Swell

Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)
Lv. 2 Watchful EyeWatchful Eye

Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)
Lv. 3 Rising DragonRising Dragon

Increase velocity when passing another runner on the outside on the final corner. (Late Surger)
竜の雲を得る如し竜の雲を得る如し
最終コーナーで外から追い抜くとしばらくの間速度が上がる<作戦・差し>
Lv. 4 Late Surger Straightaways ○Late Surger Straightaways ○

Slightly increase velocity on a straight. (Late Surger)
Lv. 5 Spring SpectacleSpring Spectacle

Increase performance in spring, boosting Speed and Power.
春風吹きて、桜舞う春風吹きて、桜舞う
春のレースが得意になりスピードとパワーがすごく上昇する

Unique Skill

Louder! Tracen Cheer!
轟!トレセン応援団!!
If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight.

Skill Info
Skill Points 0
Evaluation PointsContributes to score at the end of a training run 340 (340.00)Ratio of evaluation to skill point cost
Unique Skill For [Cheerleader in Noble White] King Halo
Duration4.0s
Acceleration0.4
PreconditionsMust be valid at least once at any point in the race before the skill can activatedistance_rate >= 50 AND order_rate_out70_continue == 1CM>=6 LoH/PvP>=8 AND temptation_count == 0
ConditionsWhen valid, skill has a chance to activateis_last_straight == 1