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Game:K.S.Miracle (秋日色アンダンテ)
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[秋日色アンダンテ] K.S.MiracleJPOnly on the Japanese version
Trainee Umamusume (★★★)
Initially released (JP): 2025-08-29
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 3★ | 104 | 65 | 97 | 91 | 93 |
| 4★ | 116 | 73 | 107 | 102 | 102 |
| 5★ | 128 | 80 | 118 | 112 | 112 |
| % | 15% | 15% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | レース中盤に持久力を少し使って速度を少し上げる<作戦・先行> 追い抜こうとすると速度がわずかに上がる<短距離> 真っ向勝負 Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) |
|
| Lv. 2 | 秋ウマ娘○ Moderately increase performance in fall. |
|
| Lv. 3 | レース中盤に持久力を少し使って速度をすごく上げる<作戦・先行> |
レース中盤に持久力を少し使って速度をすごく上げる、短距離レースなら持久力を使わずにものすごく上げる<作戦・先行> |
| Lv. 4 | レース終盤始めの方にわずかに前に出る<短距離/マイル> |
|
| Lv. 5 | 追い抜こうとすると速度が上がる<短距離> |
追い抜こうとすると速度が上がりさらに自身を含むチームメンバーがわずかに前に出る<短距離> |
Unique Skill
きせき・おもい・かなでJPOnly on the Japanese version
中盤に中団で競り合っていると最終盤でラストスパートの最中なら速度が上がるさらに短距離でスキル発動時3番手以内ならわずかに前に出る
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.35 |
| Current Speed + Decel | 0.15 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | phase == 1==Middle AND order_rate <= 70CM<=6 LoH/PvP<=8 AND order_rate >= 20CM>=2 LoH/PvP>=2 AND blocked_side_continuetime >= 2 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | phase == 3==Last Spurt AND is_lastspurt == 1 AND distance_type == 1Short AND order <= 3 |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.35 |
| PreconditionsMust be valid at least once at any point in the race before the skill can activate | phase == 1==Middle AND order_rate <= 70CM<=6 LoH/PvP<=8 AND order_rate >= 20CM>=2 LoH/PvP>=2 AND blocked_side_continuetime >= 2 |
|---|---|
| ConditionsWhen valid, skill has a chance to activate | phase == 3==Last Spurt AND is_lastspurt == 1 |