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Game:Bamboo Memory (Iron Ambition)
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[Iron Ambition] Bamboo Memory
[黒鉄の大志]バンブーメモリー
Trainee Umamusume (★★★)
Initially released (JP): 2022-08-10
Initially released (EN): 2026-07-07
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 3★ | 98 | 74 | 104 | 92 | 82 |
| 4★ | 109 | 82 | 115 | 102 | 92 |
| 5★ | 119 | 90 | 127 | 112 | 102 |
| % | 10% | 10% | 10% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | ペースアップ Slightly increase velocity when passing another runner mid-race. 外差し準備 Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) 気合十分 When positioned toward the back on the final corner, slightly increase velocity. (Mile) |
|
| Lv. 2 | 短距離コーナー○ Slightly increase velocity on a corner. (Sprint) |
|
| Lv. 3 | 昇り龍 Increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
風紀の登龍門 Increase velocity and slightly increase acceleration after passing from the outside on the final corner. (Late Surger) 最終コーナーで追い抜くとしばらくの間前に出る<差し・マイル> |
| Lv. 4 | 恐れぬ心 When positioned in the midpack during the second half of the race, slightly increase velocity and very minimally increase acceleration. (Late Surger) |
|
| Lv. 5 | 破竹の勢い When positioned toward the back on the final corner, increase velocity. (Mile) |
押忍ッ!気合十分っス! Increase velocity and slightly increase acceleration when positioned toward the back on the final corner. (Mile) |
Unique Skill
Red-Hot Discipline!
熱血!!風紀アタック
Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times).
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 2.0sScaled By: Number of Passed Runners |
|---|---|
| Acceleration | 0.1 |
| Acceleration | 0.1 |
| ConditionsWhen valid, skill has a chance to activate | phase >= 2>=Late AND order_rate >= 50CM>=5 LoH/PvP>=6 AND is_finalcorner == 1 AND bashin_diff_infront <= 1 |
|---|