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Game:Mayano Top Gun (Scramble☆Zone)
(Redirected from Game:Mayano Top Gun (すくらんぶる☆ゾーン))
[Scramble☆Zone] Mayano Top Gun
[すくらんぶる☆ゾーン]マヤノトップガン
Trainee Umamusume (★★)
Initially released (JP): 2021-03-02
Initially released (EN): 2025-06-26
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 2★ | 73 | 100 | 67 | 95 | 90 |
| 3★ | 77 | 106 | 71 | 101 | 95 |
| 4★ | 86 | 118 | 79 | 112 | 105 |
| 5★ | 94 | 130 | 86 | 123 | 117 |
| % | 20% | 10% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | 直線回復 Slightly recover endurance on a straight. 先頭プライド Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) 深呼吸 Slightly decrease fatigue by taking a breather upon entering a straight. (Long) |
|
| Lv. 2 | 垂れウマ回避 Slightly increase maneuverability when the way ahead is blocked in the last spurt. |
|
| Lv. 3 | 好転一息 Recover endurance on a straight. |
中盤の直線で持久力をすごく回復する |
| Lv. 4 | 臨機応変 Moderately increase navigation late-race. |
|
| Lv. 5 | ノンストップガール Increase maneuverability when the way ahead is blocked in the last spurt. |
ラストスパートの最中なら前が塞がれた時加速力が上がりコース取りが少しうまくなり持久力をわずかに回復する |
Unique Skill
Flashy☆Landing
ひらめき☆ランディング
Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.25 |
| Acceleration | 0.3 |
| ConditionsWhen valid, skill has a chance to activate | is_finalcorner == 1 AND blocked_side_continuetime >= 2 AND order <= 3 |
|---|
Before ★★★
1st Place Kiss☆
勝利のキッス☆
Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 240 (240.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Target Speed | 0.15 |
| Acceleration | 0.2 |
| ConditionsWhen valid, skill has a chance to activate | is_finalcorner == 1 AND blocked_side_continuetime >= 2 AND order <= 3 |
|---|