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Game:Matikanetannhauser (Clippety-Tippety-Clop)
(Redirected from Game:Matikanetannhauser (ぱんぱかティルトット))
[Clippety-Tippety-Clop] Matikanetannhauser
[ぱんぱかティルトット]マチカネタンホイザ
Trainee Umamusume (★★)
Initially released (JP): 2022-02-24
Initially released (EN): 2026-03-12
| Turf | Dirt | ||||||
|---|---|---|---|---|---|---|---|
| Sprint | Mile | Middle | Long | ||||
| Front | Pace | Late | End | ||||
| Speed | Stamina | Power | Guts | Wit | |
|---|---|---|---|---|---|
| 2★ | 79 | 91 | 82 | 88 | 85 |
| 3★ | 84 | 96 | 87 | 93 | 90 |
| 4★ | 93 | 107 | 97 | 103 | 100 |
| 5★ | 103 | 117 | 106 | 114 | 110 |
| % | 20% | 10% |
| Skills | Evolutions JPCurrently exclusive to the Japanese version | |
|---|---|---|
| Lv. 1 | ウマ込み冷静 Slightly recover endurance when surrounded mid-race. 追い上げ Slightly increase velocity when passing another runner late-race. (Long) 差し切り体勢 Slightly increase acceleration late-race. (Late Surger) |
|
| Lv. 2 | ふり絞り Slightly recover endurance after activating many skills late-race. |
|
| Lv. 3 | どこ吹く風 Recover endurance when surrounded mid-race. |
レース中盤に囲まれると持久力を回復し速度がわずかに上がる |
| Lv. 4 | 末脚 Slightly increase velocity in the last spurt. |
|
| Lv. 5 | 怒涛の追い上げ Increase velocity when passing another runner late-race. (Long) |
レース終盤で追い抜くと速度が上がり加速力がちょっと上がり持久力をわずかに回復する<長距離> |
Unique Skill
Go, Go, Mun!
どんっ、パッ、むんっ
Recover endurance and moderately increase velocity with newfound resolve when in midpack around halfway through the race.
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 340 (340.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Stamina Recovery | 5.5% |
| Target Speed | 0.25 |
| ConditionsWhen valid, skill has a chance to activate | distance_rate >= 50 AND phase == 1==Middle AND order >= 3 AND order_rate <= 70CM<=6 LoH/PvP<=8 |
|---|
Before ★★★
Ready, Go!
レディー、どんっ!
Moderately recover endurance and slightly increase velocity with newfound resolve when in midpack around halfway through the race.
| Skill Points | 0 |
|---|---|
| Evaluation PointsContributes to score at the end of a training run | 240 (240.00)Ratio of evaluation to skill point cost |
| Unique Skill For |
| Duration | 5.0s |
|---|---|
| Stamina Recovery | 3.5% |
| Target Speed | 0.15 |
| ConditionsWhen valid, skill has a chance to activate | distance_rate >= 50 AND phase == 1==Middle AND order >= 3 AND order_rate <= 70CM<=6 LoH/PvP<=8 |
|---|