Umamusume: Pretty Derby (mobile game): Difference between revisions

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== Releases outside of Japan ==
== Releases outside of Japan ==
Although there is no worldwide release at the moment, there's currently three active releases outside of Japan. These have been released after the Japan release, so events/cards are not synced.
* '''Korean release'''This was the first release outside of Japan, released on June 20th, 2022. The game is published by Kakao Games, and is localized to Korean. According to the publisher, the game hit a million pre-registrations within 2 weeks.
** This version received backlash shortly after the release due to various issues as to how the game was being managed by the publisher Kakao Games. These included localization issues, missing features compared to the Japan release, gacha banners being cut short without notice, and a Champions Meeting event being announced with less than a week of anticipation, compared to the normal 4 weeks in the Japan release. These prompted users to have an 8 hour discussion with higher-ups of the publishers, but after being unhappy with the answers given, Kakao Games was sued by +7,000 players for an amount of 9 billion won ($6.4 million at the time).<ref>https://en.yna.co.kr/view/AEN20220926003100320</ref><ref>https://pulse.mk.co.kr/news/english/10465603</ref> The lawsuit was later dropped by the players after "most of their demands were met".<ref>https://koreajoongangdaily.joins.com/2022/11/11/business/tech/Korea-game-Kakao-Games/20221111155126280.html</ref> This was after Kakao Games replaced most of the managers were replaced and an "improvement task force" was set up, managed directly by the CEO.<ref>https://cafe.daum.net/umamusume-kor/Z4os/61</ref>
*** Worth noting that during the 8 hour discussion between the players and the company, out of the 6 members of the company, only one played the game.
*** While this was happening, the game reached a review rating of 1.1 stars in the Google Play Store.
* '''Traditional Chinese release'''
** This released shortly after the Korea release, on June 27th, 2022. The game is published by Komoe Game, and is localized to Traditional Chinese.
* '''Chinese release'''
** The Chinese version released on August 30th, 2023. The game is published by bilibili, and is localized to Simplified Chinese. The game released with a title change and some race name changes, due to Chinese laws.
*** The game was pulled out of app stores a week later on September 7th though. Although the official reason for this was due to "technical upgrades", fans speculate that it was due to bilibili not complying with Chinese censorship laws. The game has not returned to app stores as of June 2024, and although the game can still be played if downloaded during the first week, as the game can't push updates through app stores, so the server has been stuck on the URA training scenario and with rerunning events and banners.


== Gameplay ==
== Gameplay ==
Training is the main gameplay element of the game. There are a few things to keep in mind before doing a training run. Horse girls are differentiated between playable characters and supports cards.
* Playable characters are what you actually train, and their stats will be affected by the affection level of the horse girl and her inheritance before starting the run.
* Supports cards are what gives you stat boosts and skills during the training. They all have different events that can occur during training, which have some story and gives you some extra bonuses. Because of this, you can't have a support card of the horse girl you're currently training.
You train your horse girl in order to compete in races, in the hope of winning them. Before starting a race you'll have the chance to change her running strategy, but during the actual race, you'll just spectate from the stands. For a more in-depth guide and introduction, there are different community-made guides, including [https://gametora.com/umamusume/beginners-guide Gametora's Beginners Guide] and [https://docs.google.com/document/d/1gNcV7XLmxx0OI2DEAR8gmKb8P9BBhcwGhlJOVbYaXeo/edit Erzzy's Reference Doc].


== Reception ==
== Reception ==
The game by the end of 2021, according to Sensor Tower, made $990million in gross revenue, becoming the 9th most grossing game worldwide for the year.<ref>https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12</ref> By March 2024, a month after the game's third anniversary, Sensor Tower claims that the game has made over $2.4billion in revenue throughout its lifetime, accounting for 72% of Cygames' mobile game revenue share. Worth to note that Sensor Tower only tracks mobile revenue, and this number may be higher due to the Windows version.<ref>https://sensortower.com/ja/blog/umamusume-3rd-anniversary</ref>
Thanks to Umamusume's success, Abema, one of CyberAgent's subsidiaries, was able to live stream the 2022 FIFA World Cup free of charge, for the first time in Japan.<ref>https://en.friday.news/article/6699?page=1</ref>
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